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The Art of Wreck-It Ralph (The Art of Disney) [Hardcover]
The Art of Wreck-It Ralph (The Art of Disney) [Hardcover] Reviews
Wreck-It Ralph has an interesting premise that will probably tickle gamers. It's amusing to see how gaming is spoofed. The book features the concept art, character designs, storyboards and colorscripts. There are lots of funny ideas and art. The book is split into roughly three parts that correspond to the game worlds that Ralph has to travel through. There's the 8-bit world, the First Person Shooter world, and finally the Sugar Rush world where the go-karts are racing. The first part looks at the 8-bit world as realised in 3D. The character designs are the cute big-head-short-legs type. I was looking out for game villains designs for the nostalgia but there aren't as many compared to the other characters. The FPS world is a strong juxtaposition from the two other worlds. The concept art here looks like they can for Halo, Mass Effect, or Gears of War. There are background art, vehicles and the technology. The only giveaway is the more caricatured character faces, cute cy-bugs and Ralph's armoured suit showing his big belly. The last part featuring the Sugar Rush world will get you into a sugar high just from looking at the pictures. There are landscape paintings of chocolate and candy, fluffy candy floss clouds, house of cakes, candy go-karts, biscuit soldiers and donut cops. There are even photos of the staff making models out of real confectionery. I feel unhealthy already after looking at so much sugar. The contrasting worlds and their quirky game characters makes this a wonderful artbook. (There are more pictures of the book on my blog. Just visit my Amazon profile for the link.). this is my The Art of Wreck-It Ralph (The Art of Disney) [Hardcover] reviews![<<Click to Read More Costumer Review>> The Art of Wreck-It Ralph (The Art of Disney) [Hardcover]](http://reviews.hote-ls.com/customer-Reviews-button.png)
The Art of Wreck-It Ralph (The Art of Disney) [Hardcover] Specs
- Review
- " If you like the movie - and that is almost guaranteed - you will have to have this book."
- --Animation World Network
- "Usually I recommend these "Art of" books because - let's face it - even if the movie is no-good, the pre-vis and character designs are usually fantastic. Wreck-It Ralph is not only a great little film, but the artwork is especially fun. Director Rich Moore assembled a hand-picked crew of cartoonists to inspire the look of the film and they did not fail. No wonder the stuff on the screen looks so good - the preliminary art pictured here shows he had a lot of quality to choose from. Mike Gabriel, Jin Kim, Bill Schwab, Lorelay Bove, Glen Keane, and Minkyu Lee are just a few of the artists supplying the eye candy here, providing the appropriate "sugar rush" you require. This is a good one."
- -CartoonBrew.com
- "The Art of Wreck-It Ralph takes you through every iteration of the wreckage inducing lug and his party. You'll find awesome stuff like the fact that early Sargeant Calhoun designs could have easily been used to model Fem Shep, find out the backstory of the cut character of General Locknload and discover lost levels that didn't make it into the final film based on Rock Band, Dance Dance Revolution and even a GTA-inspired level called EZ Livin 2. After reading this book you'll understand how rich of a world Ralph actually lives in and how great the rumored sequel Super Wreck-It Ralph could be."
- --Nerdist
- "Movie devotees as well as readers with an interest in visual design and animation will enjoy perusing the profusely illustrated pages of Jennifer Lee and Maggie Malone's The Art of Wreck-It Ralph (Chronicle, 2012; Gr 5 Up). Stating that the movie is a bit of a departure for Disney Animation, the authors point to the involvement of Moore, who brought with him "an edgy animation aesthetic and a bold, risky sense of humor" along with a commitment to creating a film with a modern sensibility. Well-written chapters delve into each of the very different video-game worlds, describing the design process, settings, and character development (at various times, Ralph was envisioned as a troll, caveman, Sasquatch, and gorilla, as shown in the concept artwork).
- Other sections introduce "Game Central" (a train-station-like hub through which the characters travel from one game console to another), scenes set in the human world of the arcade, and characters that were cut before production. Commentary from the creative staff is woven into the narrative, along with pull-out quotes, providing an interesting look at how the film's look and storyline evolved side by side. The handsome pages are filled with concept art, character sketches, story boards, and models (including an amazing built-from-candy rendition of the Sugar Rush town square)."
- -School Library Journal "Extra Helping"
- "Filled with the usual copious amounts of development and production artwork, interviews with the creators, and more, it's the definitive visual exploration of Disney's latest CG animated offering."
- A Site Called Fred
- About the Author
- Maggie Malone is director of development at Walt Disney Animation Studios, where she has worked on films including Tangled, Tinker Bell, and The Princess and the Frog.
- Jennifer Lee worked in book publishing for eight years before becoming a filmmaker. She joined the Walt Disney Animation Studios as a screenwriter in the Spring of 2011, and was a writer on Wreck-It Ralph.
- Rich Moore is the director of Wreck-It Ralph. He is a multiple Emmy® Award-winning director on TV's The Simpsons and Futurama.
- John Lasseter is a two-time Academy Award®-winning director, chief creative officer at Walt Disney and Pixar Animation Studios, and principal creative officer at Walt Disney Imagineering.
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